Volume 1, Issue 1
Fast Virtual Garment Dressing on Posed Human Model

Lijing Wang

Journal of Fiber Bioengineering & Informatics,1 (2008), pp. 21-27

Published online: 2008-01

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  • Abstract

Due to the multiplicity of the implementation, virtual garment simulation requires the capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first dressed onto a human model in a standing pose to record a distance map between the garment shell and the human model. And then the distance map is employed to generate a coarse match when the pose of the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and fast treatment for dressing sewn virtual garment on various posed human models.

  • Keywords

virtual garment distance map mesh conforming draping global relaxation

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@Article{JFBI-1-21, author = {Lijing Wang}, title = {Fast Virtual Garment Dressing on Posed Human Model}, journal = {Journal of Fiber Bioengineering and Informatics}, year = {2008}, volume = {1}, number = {1}, pages = {21--27}, abstract = {Due to the multiplicity of the implementation, virtual garment simulation requires the capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first dressed onto a human model in a standing pose to record a distance map between the garment shell and the human model. And then the distance map is employed to generate a coarse match when the pose of the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and fast treatment for dressing sewn virtual garment on various posed human models.}, issn = {2617-8699}, doi = {https://doi.org/10.3993/jfbi06200804}, url = {http://global-sci.org/intro/article_detail/jfbi/5020.html} }
TY - JOUR T1 - Fast Virtual Garment Dressing on Posed Human Model AU - Lijing Wang JO - Journal of Fiber Bioengineering and Informatics VL - 1 SP - 21 EP - 27 PY - 2008 DA - 2008/01 SN - 1 DO - http://doi.org/10.3993/jfbi06200804 UR - https://global-sci.org/intro/article_detail/jfbi/5020.html KW - virtual garment KW - distance map KW - mesh conforming KW - draping KW - global relaxation AB - Due to the multiplicity of the implementation, virtual garment simulation requires the capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first dressed onto a human model in a standing pose to record a distance map between the garment shell and the human model. And then the distance map is employed to generate a coarse match when the pose of the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and fast treatment for dressing sewn virtual garment on various posed human models.
Lijing Wang. (1970). Fast Virtual Garment Dressing on Posed Human Model. Journal of Fiber Bioengineering and Informatics. 1 (1). 21-27. doi:10.3993/jfbi06200804
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