Fast Virtual Garment Dressing on Posed Human Model
DOI:
10.3993/jfbi06200804
Journal of Fiber Bioengineering & Informatics,1 (2008), pp. 21-27
Published online: 2008-01
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@Article{JFBI-1-21,
author = {Lijing Wang},
title = {Fast Virtual Garment Dressing on Posed Human Model},
journal = {Journal of Fiber Bioengineering and Informatics},
year = {2008},
volume = {1},
number = {1},
pages = {21--27},
abstract = {Due to the multiplicity of the implementation, virtual garment simulation requires the
capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a
three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first
dressed onto a human model in a standing pose to record a distance map between the garment shell and
the human model. And then the distance map is employed to generate a coarse match when the pose of
the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration
is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and
fast treatment for dressing sewn virtual garment on various posed human models.},
issn = {2617-8699},
doi = {https://doi.org/10.3993/jfbi06200804},
url = {http://global-sci.org/intro/article_detail/jfbi/5020.html}
}
TY - JOUR
T1 - Fast Virtual Garment Dressing on Posed Human Model
AU - Lijing Wang
JO - Journal of Fiber Bioengineering and Informatics
VL - 1
SP - 21
EP - 27
PY - 2008
DA - 2008/01
SN - 1
DO - http://doi.org/10.3993/jfbi06200804
UR - https://global-sci.org/intro/article_detail/jfbi/5020.html
KW - virtual garment
KW - distance map
KW - mesh conforming
KW - draping
KW - global relaxation
AB - Due to the multiplicity of the implementation, virtual garment simulation requires the
capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a
three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first
dressed onto a human model in a standing pose to record a distance map between the garment shell and
the human model. And then the distance map is employed to generate a coarse match when the pose of
the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration
is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and
fast treatment for dressing sewn virtual garment on various posed human models.
Lijing Wang. (1970). Fast Virtual Garment Dressing on Posed Human Model.
Journal of Fiber Bioengineering and Informatics. 1 (1).
21-27.
doi:10.3993/jfbi06200804
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