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Volume 8, Issue 3
Rapid 3D Human Body Modeling and Skinning Animation Based on Single Kinect

Kunlin He, Aihua Mao, Jie Luo & Guiqing Li

Journal of Fiber Bioengineering & Informatics, 8 (2015), pp. 413-421.

Published online: 2015-08

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  • Abstract
Dynamic geometries acquisition of human is one of the most popular topics in the fields of computer vision and computer graphics. This paper presents the related techniques on rapidly generation of human model sequences and makes skinning animation using single Kinect. In specified applied conditions, it has good animation effects and interaction functions. As the comparatively low request on resolution by animation, using the Kinect can greatly save human body animation production time and reduce production cost.
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@Article{JFBI-8-413, author = {Kunlin He, Aihua Mao, Jie Luo and Guiqing Li }, title = {Rapid 3D Human Body Modeling and Skinning Animation Based on Single Kinect}, journal = {Journal of Fiber Bioengineering and Informatics}, year = {2015}, volume = {8}, number = {3}, pages = {413--421}, abstract = {Dynamic geometries acquisition of human is one of the most popular topics in the fields of computer vision and computer graphics. This paper presents the related techniques on rapidly generation of human model sequences and makes skinning animation using single Kinect. In specified applied conditions, it has good animation effects and interaction functions. As the comparatively low request on resolution by animation, using the Kinect can greatly save human body animation production time and reduce production cost.}, issn = {2617-8699}, doi = {https://doi.org/10.3993/jfbim00134}, url = {http://global-sci.org/intro/article_detail/jfbi/4722.html} }
TY - JOUR T1 - Rapid 3D Human Body Modeling and Skinning Animation Based on Single Kinect AU - Kunlin He, Aihua Mao, Jie Luo & Guiqing Li JO - Journal of Fiber Bioengineering and Informatics VL - 3 SP - 413 EP - 421 PY - 2015 DA - 2015/08 SN - 8 DO - http://doi.org/10.3993/jfbim00134 UR - https://global-sci.org/intro/article_detail/jfbi/4722.html KW - Human Body KW - Rapid Modeling KW - Single Kinect KW - Skinning Animation AB - Dynamic geometries acquisition of human is one of the most popular topics in the fields of computer vision and computer graphics. This paper presents the related techniques on rapidly generation of human model sequences and makes skinning animation using single Kinect. In specified applied conditions, it has good animation effects and interaction functions. As the comparatively low request on resolution by animation, using the Kinect can greatly save human body animation production time and reduce production cost.
Kunlin He, Aihua Mao, Jie Luo and Guiqing Li . (2015). Rapid 3D Human Body Modeling and Skinning Animation Based on Single Kinect. Journal of Fiber Bioengineering and Informatics. 8 (3). 413-421. doi:10.3993/jfbim00134
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